TekkonKinkreet Background Paintings

I found these beautiful background paintings in Tekkon Kinkreet, a full length feature film derived from Taiyo Matsumoto’s manga `Black & White´.

thumbnail of TekkonKinkreet Background Paintings
(Click the thumbnails to enlarge them)

thumbnail of Treasure Town

Here’s an enormous digitally drawn layout:-
thumbnail of City CGI Layout

thumbnail of Street

There’s a gallery here, some trailers here, and more info below the fold.>>

SYNOPSIS

Tekkon Kinkreet is the story of Kuro and Shiro (whose names literally translate to Black and White), two of the many orphan children who prowl the streets of Treasure Town. Shiro, the younger of the two, is the innocent, while Kuro has no problem with getting his knuckles (or a length of pipe) bloody to protect him or their turf. In this mix are two cops (one older and wiser, who keeps an eye out for Kuro and Shiro, the other a young rookie); a young yakuza who’s leading his boss’s advance into Treasure Town; and a mysterious and sinister elfin character who aims to turn a fair chunk of Treasure Town into a massive theme park.

There’s a lot going on in this movie, and every one of its 100 minutes is put to good use. The kids, the cops, the yakuza and the developer all have some sort of interplay between each other (sometimes with words, sometimes with violence, sometimes with both), but just as importantly, they each have some sort of interplay with the city itself. In fact, Tekkon Kinkreet is as much about our various relationships to the urban landscape as anything else.

Based on the Taiyo Matsumoto manga Black & White and directed by Michael Arias, Tekkon Kinkreet shares elements of other anime films that feature outsider children. Like Grave of the Fireflies, Kuro and Shiro have struck out on their own, with the older character willing to take on any burden to protect the younger’s health and innocence. Like Akira, the movie dwells mostly among those who live in the city but who have dropped out of society. And like Kakurenbo, these kids’ relationship with the urban landscape has little to do with its intended use, but is in many ways more intimate and more thorough than for ordinary citizens.

The movie looks fantastic, with Treasure Town a lush forest of rooftops, fire escapes, cables and signs. The characters who inhabit Treasure Town are angular, slope-shouldered, asymmetrical-they owe more in look to Mind Game than, say, Naruto-and fit right in with the bustling, chaotic city. I was quite surprised during the post-screening Q&A when an audience member implied that most of the film was clearly CG; not only because it’s obviously not the case, but because if there’s any film that proves it doesn’t matter which elements are CG and which are hand-drawn, it’s this one. The appropriate tool is used at the appropriate time, and it’s put together not with the express intent of hiding the seams, but of making the scene work. The end result is something you’ll want to repeatedly freeze-frame when the DVD comes out, but which you should catch on the big screen when its limited North American run starts on Friday, just to drink it all in.

Tekkon Kinkreet
Directed by Michael Arias
100 minutes

There’s an interview on the pages of FPS where the director explains his approach to the design of the backgrounds of Treasure Town:

Early on I told my art director, Shinji Kimura (Steamboy, Catnapped) that I wanted to make the city of Treasure Town (Takaramachi) the star of the movie. I wanted the audience to grow attached to Treasure Town as one might with their own neighbourhood. Insofar as the main characters each have their own story arcs, the city also has its own cycle of evolution. And that’s really the big story being told in Tekkon-the story of Treasure Town: the death of the old town and the birth and subsequent destruction of Kiddie Kastle. That is the thread that ties everything else together.

So, to that end, Kimura worked to make the city as solid and three-dimensional and lived-in as possible (while still looking hand-crafted). That process of populating Treasure Town and making it a truly organic assemblage of real-world references informed every design decision we made.

I wanted the city to evoke some nostalgic associations with a previous, less hurried, more peaceful age, so Kimura and our colorist Miyuki Ito and I looked at printing from ’50s and ’60s Japan (also a bit of India and China)-children’s books, matchboxes, billboard advertising. The film shows a great deal of that graphic sensibility in our choice of colour. I liked something very evocative Taiyo said about Treasure Town was that he imagined it like a box of toys spilled out on the floor.

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4 Comments

  1. luc
    Posted 8 October, 2007 at 5:57 pm | Permalink

    Hi Michael,
    There are two companion art books to the movie, one featuring layout and pencil work (ISBN4-87031-766-4), the other color sketches and finished background (ISBN4-87031-765-6). Very nice stuff indeed. As for the movie itself, it is a bit of a mixed bag, but I still liked it.
    Cheers.

  2. michael
    Posted 11 October, 2007 at 11:40 pm | Permalink

    Thanks for those ISBNs, Luc. Very useful. I’ve slipped a note up the chimney to Santa Claus. We’ll see if it pans out well.
    Here’s an example of USA v. UK pricing:- TekkonKinkreet on DVD in the USA: $2.50 on eBay, while in the UK it’s still £19.99 on the HMV website. ($40 US dollars) No wonder this country is called “Treasure Island” by importers. Pshaw!

  3. Posted 30 July, 2008 at 2:13 pm | Permalink

    these are gorgeous, michael

  4. michael
    Posted 30 July, 2008 at 3:19 pm | Permalink

    You are right, in spades, Lotus.
    As the director says: “I wanted to make the city of Treasure Town (Takaramachi) the star of the movie”, and as a background painter myself I have to say I think he succeeded.

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